What we’ll cover
- What is the Flanker task is and how can you use it in your own research?
- How to run the Flanker task in Testable starting from our ready-made template
- How you can customise key parameters and play around with different options
- How to collect data and interpret the results
If you never worked with Testable before, you can check out our 3-minute introduction here
What is the Flanker task is and how can you use it in your own research?
The Flanker task was originally described by Eriksen & Eriksen (1974) as a test of participants’ ability to inhibit conflicting but irrelevant information using a simple experimental paradigm.
The main effect demonstrated by the Flanker task is that participants take longer to respond to a target stimulus if it is ‘flanked’ by distractor stimuli that suggest a different response. For example, it is more difficult to match the direction of an arrow on screen with the respective arrow key on your keyboard, when there are other arrows pointing in the opposite direction.
This delay is also longer than when adding distractors that evoke no response, but make the target harder to recognise. This shows that it takes effort to select between the competing responses that are elicited by the target and misleading distractors. This step of choosing an appropriate action based on what we see occurs after we process and understand our visual scene.
You can use the Eriksen Flanker task to measure the ability to suppress tempting, but irrelevant responses in a particular context.
How does the Flanker task work?
The setup for the Flanker task is straightforward. In each trial, a visual stimulus is shown for an unlimited time until the participant responds, before the next trial is shown. Stimuli in Flanker tasks are typically composed of a target image in the center which is flanked by one or more distractor stimuli on either side.
Depending on the version of the task you are using, a different response might more sense. For a Flanker task with arrow stimuli it makes sense to allow responses with the left and right arrow keys. For colour or letter versions you might instead allow the 0 and 1 keys, as they lie comfortably on either side of the keyboard. In our demo template you can find implementations for three versions with which you can experiment.
The key manipulation in any Flanker task is the congruency of target stimulus and its flankers:
- Congruent trials: The target stimulus and distracting stimuli are associated with the same response. Example: C flanked by S in the letter version is a congruent trial, as both letters need to be responded to with the same key on the keyboard (0)
- Incongruent trials: The target stimulus and distracting stimuli are associated with different responses. Example: In the arrow version, a central arrow pointing to the left flanked by arrows pointing to the right is an incongruent trial.
- Neutral trials: There can also be neutral trials, where the distracting stimuli are not paired with any response. Example: In the colour version, grey is not associated with any response and is never the target. Any target colour flanked by grey boxes would be a neutral trial.
Run this experiment in Testable from our ready-made template
We have created a template for a typical Flanker task in Testable that you can access from our Library. It is set up and ready to go and you can start collecting data straight away by sending the experiment link to your participants after importing it to your projects. Experiments in Testable will run in every browser, which makes it very easy to collect data both in the lab as well as online.
How to customise key parameters and play around with different options
Experiments in Testable are fully customisable and you will not need to write a single line of code to edit them. The heart of each experiment is what we call the trial file. The trial file contains all information that Testable needs to run the experiment in a simple spreadsheet, that you can edit with any spreadsheet editor you like, such as Google Sheets, Excel or Testable’s in-built preview editor.
To change any part of your experiment, you only need to change the values in the trial file.
Once you have made your changes, you can save and upload the modified trial file to your experiment’s trial file section.
Here are a few examples of changes you might want to make to the Flanker Task:
Change the stimuli
You can upload your own, custom stimuli to the stimuli library of your Testable project. Once uploaded, you can access them using the stim (stim1, stim2, stim3 etc.) columns of the trial file. Add the names of the image files you want to show to these columns and make sure that values in the stimFormat column match the format (.png, .jpg, .gif or .bmp) of the images that you uploaded.
As the congruency of the stimuli entirely depends on the stimulus, you can easily change the trial types by swapping out the images in the stim (stim1, stim2, stim3 etc.) columns. You’ll see that for the letter and arrow versions single stimuli are used that include targets and flankers. In the color versions, three separate stimuli are used, two for the flankers and one for the target that you can individually configure to get you the trials you need.
Allowed participant responses
Typically, participants respond by using the keyboard in flanker tasks. To change the allowed keys, you can add or delete characters in the keyboard column of the trial file. To allow the letters ‘P’ and ‘Q’ for example, you would have to enter ‘p q’ in the keyboard column.
Collect data by sending the experiment link to your participants
After importing this template to your library, you can collect data for your experiment by sharing the unique experiment link (i.e. tstbl.co/xxx-xxx) with your participants. Once participants complete the experiment, their results will appear in the ‘Results’ section of your experiment.
Working with results from the Flanker task
The main effect you will want to compute after running the flanker task is the difference in reaction time between congruent and incongruent trials, referred to as flanker interference.
The results file for the flanker task stores the response (column response), the accuracy (column correct) and the reaction time (column RT). We added the condition1 column to the trial file and it will also show up in the results. This column is a convenient shorthand that allows us to group the data in RT column for analysis.
Reaction time results appear in milliseconds. For a quick visualisation of the effect, you can compute the group averages for the different conditions and then plot the results in a simple graph.
Of course, you will probably want to test the results of a sample of participants for statistical significance. You may find it easiest to use Testable’s ‘wide format’ option, that automatically combines all individual results in a single file that is compatible with the expected format of most statistical analysis packages, such as R or SPSS.
Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16, 143-149.
Gehring, W. J., Gratton, G., Coles, M. G., & Donchin, E. (1992). Probability effects on stimulus evaluation and response processes. Journal of Experimental Psychology: Human Perception and Performance, 18(1), 198.t
Verbruggen, F., Notebaert, W., Liefooghe, B., & Vandierendonck, A. (2006). Stimulus-and response-conflict-induced cognitive control in the flanker task. Psychonomic Bulletin & Review, 13(2), 328-333.